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Coppercube tutorial
Coppercube tutorial













coppercube tutorial

Other basic features that could be much helpful: snap to surface or snap to object (when inserting/dragging objects).Among many things, it would be a dream come true if behaviours, when many, could be easier to grasp and edit an ability to "tab" through input fields, etc The interface needs rework in order to keep a decent overview and a fast workflow even when working on larger and more advanced projects.Other objects recieve their lighting from lights in coppercube (currently hidden). Some of the objects have pre-lit textures that are baked in a separate 3D software (Blender). The screenshot shows a view in Coppercube's "edit mode", from one of my own projects. (I'm not to blame that some parts are still in English, as those are not able to be translated by the language files) As I did the translation to Swedish I'd appreciate if Swedish users get in contact with me if they know more appropriate words for some sections. For larger scenes with many objects and behaviours, it will be increasingly difficult to survey.Įvery game engine has it's limitations, but as long as you can adapt to the boundaries of Coppercube, you can achieve some really good results.Ĭoppercube has support for several languages. Bying the software though, will make sure that Ambiera, will keep developing it further.Ĭoppercube is a fast starting software, intuitive with a fast workflow as long as it's used for relativly small sized projects. Paid versions of Coppercube have a few more bells and whistles that most users can make without.

#Coppercube tutorial for free

It's also possible to make 2D games as one user recently proved it possible! From version 6 it has a free variant that is sufficient for most projects and easily compiles your work file for free into a playable file for PC, Mac, Android and WebGL. Coppercube 6 is perfect for the non coding artist, for the newbie, and for everyone to make games or apps that need a 3D environment.















Coppercube tutorial